The first 150 years of the game – a time when the last great cities of the Mississippian civilizations flourished in the region (the more northern city, like Cahokia, were likely abandoned by 1444)– were left out entirely. The reason is simple: up until now, the 1444 setup in the game represented the historical situation around 1600-1650. With twenty-one new tags, it is the South-East United States that receive the most work in this new overhaul. This applies to the provinces as well as the tags: in broad terms, we tried to add provinces in the same general region we were adding tags, to keep the amount of empty (or tribal land) provinces roughly similar. The West Coast, for its part, where we know almost nothing of Indigenous people before the last century or so of the game, was entirely outside the scope of this overhaul. Others like the Great Plains or Hudson Bay, get a handful of provinces or tags. Two regions (the South-East United States and the Great Lakes and Saint Lawrence) get the lion’s share of the tags. Those tags are not evenly spread out across the continent. In fact, with fifty-six new tags, we’re adding more North American tags in this one overhaul than we have in the entire history of the Europa Universalis franchise. The province count does fall short of Art of War (though fifty-three new provinces, not counting wastelands, is nothing to sneeze at), but the list of new tags is more than we ever added to North America at any single time. In some ways, this overhaul is our most ambitious review of the North American setup to date.
#EU4 EVERY NATIVE GAME PATCH#
The new changes to the Native game mechanics in this patch provided a perfect opportunity to take a new look at a region that has remained largely untouched for a long time. The setup for North America hasn’t really changed much at all since the release of Art of War, almost ix years ago – and, as far as the list of playable countries is concerned, since Conquest of Paradise even earlier.
![eu4 every native game eu4 every native game](https://i.ytimg.com/vi/Q0oQ5DNdfDs/maxresdefault.jpg)
HJ who have done the excellent work of reforming North America’s setup making it a much more vibrant and interesting place. Now I’m going to hand it over to a member of our beta program. The aim here is to make Federations more something you can count on, instead of having to try and keep your prestige high or stack diplomatic reputation at all times just in case your leader at some random point dies, you can now count on it instead and try to plan around what you need to do in order to keep the leadership position. -1 For every member stronger than the leader.+1 For every member of leaders culture group.-1 For every member not of leaders culture group.Here’s the current list of values that affect your cohesion